Bryan Ma is a creative technologist and software developer building interactive media for emerging platforms, physical spaces, and the people that use them.

Immersive multiplayer game bay soccer/football experience
A 24 display touch wall about rhetorical techniques in advertising, written in openFrameworks
Multi-user branching narrative exhibit written in React and C++, using a custom Twine ingestion pipeline

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Domains: brand activations, production tools, installations, custom hardware, interactive installations, computer vision, real-time graphics, game development, projection mapping, exhibit design, touch interfaces, mimetic interfaces, machine learning, emerging platforms, product development, electronics, PCB design
Tools: WebGL, Arduino, Unity, OpenFrameworks, C++, OpenGL, React, Node.js, Webpack, shaders, LeapMotion, Python, OpenCV, TensorFlow, depth cameras, Javascript, Processing, Kinect, Max/MSP, EAGLE
Working with: Radical Media, Ogilvy Chicago, SC Johnson, Local Projects, Manchester United, Gallagher & Associates, The International Spy Museum, Planet Word Museum, Mississippi Art & Entertainment Experience, Sazerac House, Johnson & Johnson, Illinois Holocaust Museum, Eyebeam Art and Technology Center, 2K Games, Firaxis Games

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I work at an intersection of interaction design, real-time graphics, systems design, experimental interfaces, and emerging platforms across industries.

Currently kickstarting new products as an engineer at Moon Creative Lab.